![Lost in Space S2](https://cdn.sanity.io/images/mohjwdk9/production/a8837e8bb54c5c82bc796537b0dcdb4d037e72d1-3840x1409.jpg?rect=511,0,2818,1409&w=1800&h=900&fm=jpg)
Lost in Space S2
The Robinson family is settling into a temporary home on a new planet in the months after the alien engine flung their ship into the unknown. But Maureen is desperate to find a way back to the Resolute, head to Alpha Centauri and give her kids a chance at a normal life.
2019
We had the privilege of contributing to "Lost in Space" Season 2 from the very beginning, developing concept art and creating VFX across eight episodes.The work included environments, creatures, ships and complicated FX and simulation work to enhance the visual experience of the series.
For Episode 2, we pushed our technical boundaries for FX simulations by creating an epic digital water environment, with a waterfall where the Jupiter is stranded. Production built sets for on-top-of-the-waterfall scenes, while we built a digital environment for dynamic shots. This involved complex simulations, using a procedural approach to handle vast areas and detailed layers of mist and foam. We approached different layers of water simulations by splitting them into sections for efficiency. The waterfall simulation involved proprietary air field solvers and a combination of various secondary simulations like foam and mist to achieve the desired realism.
Our work on the Resolute model involved a complete overhaul, high-res modeling, and detailed look development. Houdini's procedural tools allowed us to manage and update the complex asset efficiently, ensuring it held up under various conditions and camera angles. For this season we also had the honor to design a new vehicle for the show from the ground up! The RRU, a one person utility vehicle used for complex repairs of the Resolute.
We had an absolute blast working on this show and we are immensely proud that our work led to a whooping 4 VES Nominations, and 3 actual Awards!
Breakdown
Project credits
VFX Supervisor: Niklas Jacobson
Executive Producer: Måns Björklund
Production Manager: Natalia Skipper, Cecilia Knochenhauer
VFX Coordinator: Chelsea Mirus, Karl Oliver Fjaervoll, Patrik Windahl
VFX Associate Supervisor: Stefan Andersson
Animation Supervisor: Simon Decombel
Build Supervisor: Xuan Prada
Comp Supervisor: Douglas Roshamn
FX Supervisor: Juri Bryan
Light Supervisor: Philip Engström
Prep Supervisor: Biljana Temelkova
Artists:
Adrian Tsang
Alessandro Greguoldo
Alessio Bertotti
Aman Bhanot
Andreas Krieg
Andreas Weidman
Andrew Leeuwenberg
Aswin Aerden
Benjamin Bernon
Charlie Raud
Chris McConnachie
Christopher Karlberg
Crawford Reilly
Cyrielle Guillermin
Daniel Midholt
David Allan
Edouard Calemard
Elin Lavén
Elliott Broutin
Emma Hildestrand
Eric Andersson
Erik Johansson
Erik Tylberg
Fredrik Jalker
Fredrik Lönn
Fredrik Mannerfelt
Gilles Cortella
Gustav Ahren
Hamed Bank
Hampus Eriksson
Hedda Peterson
Hugo Medda
Jason Martin
Jeffrey Dillinger
Jens Tenland
Jesper Gyllstad
Johan Vågstedt
John Perrigo
Jonathan Vårdstedt
Jonny Gu
Kalle Kohlström
Kenny Ip
Kenny Vähäkari
Kristian Olsson
Kristian Ström
Laureline Massias
Linus Gustafsson
Linus Lindblom
Liz Lyons
Ludwig Ek
Maciej Sobel
Margot De Smet
Marko Ljubez
Mark Pinheiro
Markus Eiken
Markus Kircher
Martin Bergquist
Martin Eneroth
Martin Turu
Mattias Sandelius
Maxime Marline
Michael Boden
Mikael Ohlson
Nicklas Andersson
Nicolas Rolke
Niklas Asmus
Olov Samuelsson
Patrik Wedinger
Pawel Roth
Per Bergsten
Petter Lindholm
Richard Thorsson
Robin Zeijlon
Sigri de Vries
Sofie Ljunggren
Sven Ahlström
Sven Schönmann
Teemu Virta
Thomas Cant
U-Genii Lai
Valter Svenstedt
Victor Carlander
Victor Kirsch
Victor Sanchez
Viktor Andersson
Will Elsdale
Yen Cheong
Xuan Prada